Multithreaded Server in c++ using Epoll

Amit.Kumar
2 min readJun 10, 2023
#include <iostream>
#include <unistd.h>
#include <sys/epoll.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <thread>
#include <vector>

constexpr int MAX_EVENTS = 10;
constexpr int MAX_CLIENTS = 10;
constexpr int PORT = 8080;

// Function to handle client connections in a separate thread
void handleClient(int clientFd) {
char buffer[1024];

while (true) {
int bytesRead = read(clientFd, buffer, sizeof(buffer));
if (bytesRead <= 0) {
break;
}
write(clientFd, buffer, bytesRead);
}

close(clientFd);
}

int main() {
int serverFd, epollFd;
struct sockaddr_in serverAddress;
struct epoll_event event, events[MAX_EVENTS];

// Create socket
serverFd = socket(AF_INET, SOCK_STREAM, 0);
if (serverFd == -1) {
std::cerr << "Failed to create socket." << std::endl;
return 1;
}

// Bind socket to address and port
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = INADDR_ANY;
serverAddress.sin_port = htons(PORT);
if (bind(serverFd, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) == -1) {
std::cerr << "Failed to bind socket." << std::endl;
close(serverFd);
return 1;
}

// Listen for incoming connections
if (listen(serverFd, MAX_CLIENTS) == -1) {
std::cerr << "Failed to listen." << std::endl;
close(serverFd);
return 1;
}

// Create epoll instance
epollFd = epoll_create1(0);
if (epollFd == -1) {
std::cerr << "Failed to create epoll instance." << std::endl;
close(serverFd);
return 1;
}

// Add server socket to epoll
event.events = EPOLLIN;
event.data.fd = serverFd;
if (epoll_ctl(epollFd, EPOLL_CTL_ADD, serverFd, &event) == -1) {
std::cerr << "Failed to add server socket to epoll instance." << std::endl;
close(serverFd);
close(epollFd);
return 1;
}

std::cout << "Server started. Listening on port " << PORT << std::endl;

while (true) {
int numEvents = epoll_wait(epollFd, events, MAX_EVENTS, -1);
if (numEvents == -1) {
std::cerr << "Failed to wait for events." << std::endl;
break;
}

for (int i = 0; i < numEvents; ++i) {
if (events[i].data.fd == serverFd) {
// Accept new client connection
struct sockaddr_in clientAddress;
socklen_t clientAddressLength = sizeof(clientAddress);
int clientFd = accept(serverFd, (struct sockaddr*)&clientAddress, &clientAddressLength);
if (clientFd == -1) {
std::cerr << "Failed to accept client connection." << std::endl;
continue;
}

// Add client socket to epoll
event.events = EPOLLIN;
event.data.fd = clientFd;
if (epoll_ctl(epollFd, EPOLL_CTL_ADD, clientFd, &event) == -1) {
std::cerr << "Failed to add client socket to epoll instance." << std::endl;
close(clientFd);
continue;
}

// Create a new thread to handle the client connection
std::thread clientThread(handleClient, clientFd);
clientThread.detach();
} else {
// Handle client data
int clientFd = events[i].data.fd;
std::thread clientThread(handleClient, clientFd);
clientThread.detach();
}
}
}

close(serverFd);
close(epollFd);
return 0;
}

First of all , epoll is specific to Linux System . So this code is not portable on other OS.

In this example, we create a server socket using socket, bind it to the specified port, and start listening for incoming connections using listen. We then create an epoll instance using epoll_create1.

The server socket is added to the epoll instance using epoll_ctl with the EPOLL_CTL_ADD operation. We then enter a loop where we call epoll_wait to wait for events. When a new client connection is accepted, we add the client socket to the epoll instance and create a new thread to handle the client connection.

The handleClient function is responsible for reading data from the client socket and writing it back. Each client connection is handled in a separate thread.

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Amit.Kumar

I have been a coder all my life . And yes a dreamer too. But i am also interested in understanding different aspects of life .